ABQGURPS Wiki
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A summary of which books are in use and which options from those books will be used.

  • GURPS Characters
  • GURPS Campaigns
  • GURPS Power-Ups 1: Imbuements
  • GURPS Power-Ups 2: Perks
  • GURPS Power-Ups 3: Talents
  • GURPS Magic
  • GURPS Magic: Plant Spells
  • GURPS Martial Arts
  • GURPS Low Tech
  • GURPS Tactical Shooting
  • GURPS Powers
  • GURPS Powers: Divine Favor
  • GURPS Dungeon Fantasy 1: Adventurers
  • GURPS Dungeon Fantasy 2: Dungeons
  • GURPS Dungeon Fantasy 3: The Next Level
  • GURPS Dungeon Fantasy 4: Sages
  • GURPS Dungeon Fantasy 5: Allies
  • GURPS Dungeon Fantasy 6: 40 Artifacts
  • GURPS Dungeon Fantasy 7: Clerics
  • GURPS Dungeon Fantasy 8: Treasure Tables
  • GURPS Dungeon Fantasy 9: Summoners
  • GURPS Dungeon Fantasy 10: Taverns
  • GURPS Dungeon Fantasy 11: Power-Ups
  • GURPS Dungeon Fantasy 12: Ninjas
  • GURPS Dungeon Fantasy 13: Loadouts
  • GURPS Dungeon Fantasy 14: Psi
  • Pyramid 3/10: Crime and Grime
    • ​The Justicar is allowed.
  • Pyramid 3/13: Thaumatology
    • ​The Mystic Knight is allowed.
  • ​Pyramid 3/34: Alternate GURPS
    • He Who Hesitates and Grazes from Ten Tweaks to Customize Combat. See the House Rules for a detailed explanation.
  • Pyramid 3/36: Dungeon Fantasy
    • ​The Demolisher, Musketeer, and Saints and Sword-Saints are allowed.

See Also[]

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